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1. New Dev Blog: Sovereignty--Breaking the Chains - in EVE Information Portal [original thread]
Theres an awful lot of people crying for fear over this new system, which i find surprising considering how many hate the current system. But i believe its going to be a good improvement to the game. Say goodbye to alliances(Goons, BoB(pre-death))...
- by Iron Cog - at 2009.09.09 21:23:00
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2. Stalkers - in Player Features and Ideas Discussion [original thread]
Originally by: Andor Traxel Interesting idea. In lieu of them attaching themselves to something perhaps they could appear on scanners as something else. One possibility is resembling a gigantic veldspar asteroid. Then the stalker ship coul...
- by Iron Cog - at 2009.07.23 07:51:00
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3. Strangest Insurance Company In History - in Player Features and Ideas Discussion [original thread]
I understand your point, but what draws me to the game is its attention to detail in that everything is practical. For instance the fins on the minmatar ships are heatsinks for their fusion reactors so the crew doesnt get cooked. that attention to...
- by Iron Cog - at 2009.07.23 07:30:00
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4. TITANS---RUINING EVE - in Player Features and Ideas Discussion [original thread]
Edited by: Iron Cog on 23/07/2009 07:20:09 Originally by: Markus Reese Biggest problem with the titan is not the titan itself, but the lack of mooring for it. Kudos. Imo, Titans have it kinda crappy. Yes they can drop a DD, but ...
- by Iron Cog - at 2009.07.23 07:15:00
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5. Strangest Insurance Company In History - in Player Features and Ideas Discussion [original thread]
Originally by: AtheistOfDoom Put the nerf bat down before you hurt someone... Ah the first suicideganker of the thread... congrats. I see your point about the noobs. so scratch that part, just if your destroyed then.
- by Iron Cog - at 2009.07.23 06:43:00
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6. W-space,, and sov. - in Player Features and Ideas Discussion [original thread]
>>Clarification: It is possible to build caps, just not supercaps.<< However i dont think jumpbridges or stargates are the way to go. Remember in the EVE history how the EVE Gate had a wormhole stabilizer on it that got destroyed whe...
- by Iron Cog - at 2009.07.23 06:37:00
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7. Strangest Insurance Company In History - in Player Features and Ideas Discussion [original thread]
Originally by: Markus Reese Yes, I feel that there should be a delay to concord response insurance payout (say few minutes) and should the trigger of that concorde response die, then the insurance goes to the person popped as apposed to th...
- by Iron Cog - at 2009.07.23 06:17:00
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8. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Edited by: Iron Cog on 23/07/2009 06:06:26 Im impressed with the devotion you all have put toward this concept and i for one would like to see a true command ship, not just a small-gang booster. I think the required skills are off a bit tho,...
- by Iron Cog - at 2009.07.23 06:05:00
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9. Strangest Insurance Company In History - in Player Features and Ideas Discussion [original thread]
Has anyone ever heard of an insurance company that pays when you're at fault? I never have. And yet DED still pays out insurance policies on ships lost to CONCORD intervention... somehow i find this a bit odd. Now i know im going to get alot of fl...
- by Iron Cog - at 2009.07.23 05:40:00
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10. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
No i didnt read the last 7 pages so if i say something that has been said already forgive me. Has anyone thought of non item based crew? I mean that real people fill the positions of gunnery officer, navigator and such. this would be for Cap Ship...
- by Iron Cog - at 2009.02.18 19:32:00
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11. Piggy-backing through Eve - in Player Features and Ideas Discussion [original thread]
did they code it like the docking portion of stations? im no programmer but it seems to me the same code that works for stations could be adopted to fit motherships
- by Iron Cog - at 2009.02.18 19:05:00
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12. New Ship Type Discussion: Factory Ships - in Player Features and Ideas Discussion [original thread]
Edited by: Iron Cog on 18/02/2009 18:55:38 Originally by: Bren Shoden Sure, you can lose time, but that's the point - it's a mobile platform. You can't have 100% conveniance. good point, the convenience is that it can go anywhere...
- by Iron Cog - at 2009.02.18 18:55:00
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13. How to get more ppl into lowsec/0.0 AND draw more people to Eve Online - in Player Features and Ideas Discussion [original thread]
I understand where your coming from but i think there's a better route to the same end. Its always been an opinion of mine that games should take into account how much time you spend doing something. To apply that to your concept i would suggest t...
- by Iron Cog - at 2009.02.18 18:48:00
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14. New Ship Type Discussion: Factory Ships - in Player Features and Ideas Discussion [original thread]
I like the idea a lot personally, although i think the idea of a module that allows one of the various roles of production would be more feasible. For instance, one would be fit to refine while another would be fit to make modules, etc. It would b...
- by Iron Cog - at 2009.02.17 21:28:00
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15. Corp bookmarks - in Player Features and Ideas Discussion [original thread]
Excellent!! Role: Cartographer Maybe a tab in the Corp window to show the BM you have access to. The broadcast BM is genius
- by Iron Cog - at 2009.02.17 19:47:00
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16. Bounty Hunting... - in Player Features and Ideas Discussion [original thread]
I had a suggestion in the thread for the InterBus item shipment thing. You can read it there and i suggest you look at the thread the OP did a fine job of fleshing out his idea and i think it is a very reasonable proposition. But back to bounty h...
- by Iron Cog - at 2009.02.17 19:43:00
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17. Warp Speed Adjustability - in Player Features and Ideas Discussion [original thread]
I understand thats what they do now, but id like to see combat that requires more skill as a pilot not just who has more SP and bigger guns. my inspiration of this was reading about the old navy battles of the last century RL, they often took a lo...
- by Iron Cog - at 2009.02.17 19:27:00
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18. Pirate Police....... - in Player Features and Ideas Discussion [original thread]
Like NPC mercenaries?
- by Iron Cog - at 2009.02.17 04:16:00
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19. Courier System and Large Buy Orders - in Player Features and Ideas Discussion [original thread]
Im very impressed with your idea. First i would like to say to future posters: Dont reply without thoroughly reading what Torain has written, too many people keep posting the same complains on NPCs which has been addressed many times. Give the g...
- by Iron Cog - at 2009.02.17 04:12:00
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20. Most awful thing in eve. - in Player Features and Ideas Discussion [original thread]
Edited by: Iron Cog on 17/02/2009 03:22:04 This plays hand in hand with my concept of mid warp battles in another thread. I would like to see the ability to intercept not just outrun other ships, so having a simple node that is used while the ...
- by Iron Cog - at 2009.02.17 03:21:00
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